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Rubik's Cube

Drag to look around, turn any face, and solve it your own way — or open the guide below to learn the classic beginner's method.

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Drag to look around · Tap a sticker to turn that face

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Turn a face

Turn a middle slice

Rotate whole cube

How to play

  • • Drag anywhere on the cube to orbit your view — this never changes the cube itself.
  • • Tap a sticker, or use the face buttons, to turn that layer. Use the ' and 2 buttons for a counter-clockwise or double turn.
  • • Use the whole-cube buttons to reorient the cube without changing the puzzle, just like flipping a real cube in your hands.
  • • Scramble to shuffle the cube, then open the guide to learn how to bring it back to solved.
  • • Right-click a sticker to turn that face the other way — hover over it first to see which move each click performs. Use the middle-slice buttons (M, E, S) to turn the hidden middle layers.

How to Solve a Rubik's Cube

This is the classic beginner's layer-by-layer method. Work through the steps in order. Every algorithm has a Try it button that plays the moves live on your cube, so you can watch exactly what it does.

Move notation

Each letter turns one face 90° clockwise, as if you were looking straight at that face: U = up, D = down, L = left, R = right, F = front, B = back. A letter followed by ' (prime) turns that face counter-clockwise instead, and a letter followed by 2 turns it 180°. Lowercase x, y and z rotate the entire cube like a real cube in your hands, without changing the puzzle.

1. White cross

Pick the white face (U, on top) and build a plus-sign cross of white edge pieces around the white center, making sure each edge's side color also lines up with its matching center color. There's no fixed algorithm here — it's an intuitive step, so take your time.

2. White corners

Slot the four white corner pieces into the top layer so the whole white face is complete. Find a white corner in the bottom layer, turn D until it sits directly under the slot it belongs in, then repeat the algorithm below until it pops into place correctly.

R' D' R D

3. Middle layer edges

Flip the cube so the completed white layer is on the bottom (use the whole-cube buttons), then bring the remaining edge pieces — the ones without any yellow — into the middle layer. Find one in the top layer, line its front color up above its matching center, then use the matching algorithm below depending on which way it needs to go.

Insert to the right
U R U' R' U' F' U F
Insert to the left
U' L' U L U F U' F'

🔄 Flip the cube

Two layers are done. Reorient the cube so the yellow face is on top (U) before continuing — use the whole-cube rotation buttons below.

x2

4. Yellow cross

Make a cross on the yellow face — the edge colors don't need to match yet. Depending on your pattern (dot, line, or L-shape) you may need to run this algorithm one, two, or three times.

F R U R' U' F'

5. Swap yellow edges

With the yellow cross made, line up the cross edges with their matching side centers. This algorithm swaps the front and left edges — rotate U and repeat as needed until all four match.

R U R' U R U2 R' U

6. Position yellow corners

Get the four corners into their correct spots — don't worry about which way they're twisted yet. Run this algorithm once or twice until every corner is in the right place (colors may still be facing the wrong way).

U R U' L' U R' U' L

7. Orient yellow corners

Finally, twist each corner into place one at a time without moving the bottom layer. With an unsolved corner at the front-right-top, repeat this algorithm in multiples of two until it's correctly oriented, then turn only U to bring the next corner into place and repeat.

R' D' R D